#include "GMRequestID.h"
#include "GameMessageFactory.h"
#include "Server.h"

//IMPLEMENTATION
void GMRequestID::WriteToSckMsg( Networking::SockMsg* sm )
{
}
bool GMRequestID::Execute()
{
    TheServer::Instance()->SetIDs();
    return true;
}
bool GMRequestID::ReadFromSckMsg( Networking::SockMsg* sm )
{
    return true;
}
